Podcast Talk, 4 × 04: Silvia Armenteros

A computer program is a set of instructions and operations intended to be performed by a computer.

A source program is a written code by a computer scientist in a programming language. It can be compiled towards a binary form or directly interpreted. A binary program describes the instructions to be performed by a microprocessor in digital form. These instructions define a machine language, a program is usually part of a software that can be defined as a set of digital components intended to provide a computer service. Software may have multiple programs. We find it in the computer devices (computer, game console, automatic cash desk...), in parts of computer hardware, as well as in many electronic devices (printer, modem, GPS, mobile phone, washing machine, apparatus digital photo, digital TV decoder, electronic injection, autopilot...). Computer programs are affected by copyright and are subject to legislation close to artistic works.

There goes a new episode of the podcast, the Silvia Armenmen interview program. In this episode, we talked to Silvia Armenmen, one of the most well-known non-Hitters of the Spanish Community. We asked him about Non-Hitter idiosyncrasy, about the reasons that led her to be interested in finishing the most difficult games without receiving a single blow and about the communities that are formed around this practice, very popular with a time to this part. The Silvia canal is this. Thank you very much for listening to the program! This is a reduced version of the program; The full episode can be heard in our patre. You can listen to the program using the RSS feed in your favorite podcast manager or subscribing to Spotify, Apple Podcasts or YouTube.

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