The new update for Deathloop has notable changes

Death loop, one of the games nominated for the game of the year, has received a new update. Bethesda, the publisher of Death loop, published today on his blog the new updates of the game. Game Update 2 improves the reactions and path of the NPCs, the clarity and appearance of the user interface, the Quality of audio mix and many other elements, wrote Bethesda. It also adds a remapping of the controller as well as vision field controls and motion blur for PS5. »

It's a good thing, especially movement mapping. Being too fast can cause transportation evil for some players. But what is most notable and that changes the game the most, these are the reactions of the NPCs. NPCs, that is, non-playable characters, will no longer be able to ignore quasi-accidents, automatically put itself covered when they are under fire or ignore murderers. This will add more difficulty to the game, but some players will appreciate realism.

On the other hand, one of the characters, called Charlie Montague, will not stay blocked when he will be struck using Shift. It's a funny bug, but that's what a bug. And fortunately, interrupted air killings will no longer leave vulnerable NPCs for a short time. This would have been a frustrating problem, and now people can murder by air, or try to murder, as much as they wish without worrying about this problem. There is also no more problem in one case to be shot down through a closed door.

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And, too, there are many other updates, including accessibility options for PS5, invasion enhancements, graphics and audio cleaning, and much more. All of this should allow a better gaming experience for those who love kneading of death, or have been frustrated by previous bugs.

For those who want to see the complete list of all bounce of the updates, it can be found on the Bethesda website for a complete reading.

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